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There is a great wealth of tutorials and documentation available for Torque X. The main sources of documentation online are the Torque Developer Network and the OFFICIAL DOCUMENTATION.

Before proceeding, let's cover the 3 "flavors" of Torque X technology:

  • Torque X (TX):

    The base technology for the X engines. Taking the best parts of other Torque technology, such as WYSIWYG editors, this engine was written in C# and XNA. Based on those languages, you can run your games on Windows or an XBox 360. This is a FREE product, which provides you with a binary for creating your own projects and games.

  • Torque X Pro (TX Pro):

    The main difference between TX and TX Pro is source code access. Purchasing Torque X Pro allows you to modify the actual Torque X engine, as opposed to just creating game projects.

  • Torque X Builder (TXB):

    Torque X Builder (TXB) is a set of tools designed to work with Torque X and Torque X Pro. We highly recommend that new users take TXB for a test spin. TXB is built upon the famous Torque Game Builder editor and allows for the visual construction and modification of games. TXB supports many of the features that users of TGB have become used to, such as the placement of sprites and scrollers. Additionally, it integrates Torque X's component system and provides a library of pre-built components to work with, as well as allowing for the placement and editing of lights, and other features.

The Short Answer: Torque X gets you the binary. Torque X Pro gets you the source code.


You can still find some very helpful tutorials on TDN and in the forums, but for now you will find the most amount of updated information in the offline docs. Below, you will find an outline of docs available to you.

Official Documentation Submissions
If you would like to create simple tutorials or reference documentation, jump down to the Community Section for details. To gain greater exposure or have your work used in Official GarageGames Documentation, read through the Submission Guidelines and contact Michael Perry


Knowing this, you should also check out the Torque Game Builder Documentation Page. You will several useful tutorials on how to use the in-game editor to create scenes, layer tiles, place sprites, and so on


The community of developers using Torque X is vibrant and active. Get involved in the community by joining the ongoing discussions in both the public and the private Torque X forums.

You can find more tutorials and add-on modules in the Resources section of the GarageGames site. Before TDN, this was the primary method of community contribution. You can simply browse through all of the Torque resources, or you can use the advanced search feature and query for specific Torque X terms. Click the image to the left to see one example search for "Torque X" in the articles, code, and "how-to" resource areas.

Forum Discussions

Torque X Public Forums
Torque X Pro Private Forums
Torque X Builder Forums

Most discussion of Torque X and related projects occurs in the forums. In the Public Forums you will find general discussion and a lot of great "Getting Started" threads. If you are having problems in your very first run of Torque X, this would be a good area to post your questions as a beginner.

The Private Forums are much more extensive in terms of topics, engine discussion, bug fixes, and general Torque X development. You must have a license to view and post in the Private area.

In the forums, can post your own questions, answer queries posted by other Torque X users, show off your work, or simply join in general discussion about the engine and its features.

Submitting Your Own Resources

If you are the generous type and have something cool to share with the rest of the Torque X community, log in to the GarageGames site and navigate to the "Submit A Resource..." page. There is a section for every type of contribution. If you have written a new function that others will find useful, you can post it as a Code Resource. If you have a mini-tutorial, you can put a write-up in the How-To section. This is also the page where you can post blogs about your Torque X projects and progress.

TDN_Icon

The Torque Developer Network is mentioned constantly throughout this documentation. This site is nearly 100% community driven, meaning your Torque X peers are doing what they can to help you. The Torque X section is particularly well taken care of and updated frequently. On any given page or tutorial, you can click on the history button in the top right to see which community members are working on the site.

Writing TDN Articles

Much like the GarageGames resources, several user maintained tutorials and articles can be found on TDN. As mentioned before, Torque X has its own section on the site. If you want your tutorial, article, or code hosted in an organized location, you are encouraged to Submit Your Own Article. Once your article is posted, you can re-visit the page and make modifications or see how other users have contributed to your resource.

Some extremely dedicated TGEA community members go the "extra mile" and develop new content packs for the engine. While there is a small cost, these kits contain highly useful code, assets and new system add-ons. Here, you will find vehicles, models, animations, environment systems, audio packs, and much more. Using content packs is a guaranteed way to get a head start on your project.
The Torque X Platformer Starter Kit is the first advanced starter kit available from GarageGames for Torque X. It features an entire platformer framework that takes full advantage of Torque X Builder to make level construction fast and easy. The Platformer Starter Kit comes with a tremendous amount of original art and source code, all of which is available for you to modify and use for your games. The Starter Kit features platforms, ladders, ropes, hazards, kill triggers, pickups and items, spawn points and a check point system, character animation manager and much more. Check out the Torque X Platformer Starter Kit in action here!
The 2D Fantasy Character Pack from WIT Entertainment features 15 different 2D characters, all animated and ready to go. Each character comes with several different animations including attacks, walk, idle, death and more. Each animation sequence contains 8 different directions, north, northeast, east, southeast, south, southwest, west and northwest. All of them are production quality and drop straight into your fantasy adventure game in TGB. Perfect for building games and prototypes quickly.