GarageGames Associates
What does it mean to be an Associate?
Associates are members of the community who have selflessly contributed their work and knowledge for the benefit of all. Being an associate is more than just an honorary recognition of one's accomplishments, however. Associates are expected to continue to support the community by sharing their knowledge in the forums and having patience with those who are new to development. In this way they help to provide the independent development community with far more help and support than the GarageGames staff could alone.
Associates are also often able to work closely with the GarageGames crew on new technologies and projects, including signing NDAs to test or work on new projects prior to their release.
What qualifies someone for Associate status?
There is no hard and fast rule of what qualifies a good candidate for Associate status. It is usually rewarded to long-time GarageGames members who show continued contributions of quality work to the community. Candidates should above all be helpful and willing to share their knowledge with the community through the forums or IRC. A professional attitude is expected when interacting with others in the community. Associates are looked up to by other community members, so it is important to present a good example of how a professional developers should interact with their peers.
It is possible that some members who should be associates have been overlooked, if you know of such people, you can nominate them by e-mailing .
Who are the current GarageGames Associates?
Below are the current GarageGames associates with their biographical information and latest .plan.
| asmaloney (Andy) | ||
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About Writer of code. Past work includes automated software engineering tools, financial trading software, and a tool for bloodstain pattern analysis. View Profile. |
Recent Blog Posts 06/28/08 - I'm on my way...02/01/07 - First two resources... |
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| John Kabus (BobTheCBuilder) | ||
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About John Kabus is a business development, product, and software development manager with over a decade of experience. In 2003 John founded Synapse Gaming, which puts professional tools and technology into the hands of Indie developers. View Profile. |
Recent Blog Posts 09/05/08 - SunBurn Sneak-Peek (Part 1)02/12/08 - GDC, "SunBurn" Beta, and Write-up on Ziggyware 06/19/07 - Game in a Day 21 - Adventure Game 04/24/07 - Constructor and Torque - Mapping in Style 03/04/07 - GDC, Growing support team, and more |
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| Tom Eastman (Eastbeast314) | ||
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About {College Student, Perfectionist, Gamer, Industry Wanna-be} View Profile. |
Recent Blog Posts 03/08/08 - TorqueX 3D Beta Fun03/16/07 - GDC from afar (w TGB scripts!) 12/13/06 - Internship Complete (Press Start) 10/02/06 - Interning Unlimited 06/03/06 - Intro and Inspiration |
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| Apparatus | ||
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About Photoshop, 3dsMax, Maya, Softimage, Hammer, Cartography Shop, Constructor, export pipelines (dts or dif)... View Profile. |
Recent Blog Posts 12/10/08 - Textures Pack Down12/09/08 - Materials Bazaar ~ Metals Library release 12/07/08 - Materials Bazaar (II) update 12/03/08 - Materials Bazaar (I) 12/02/08 - TGEA Environment Guide |
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| Timothy Aste | ||
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About I am currently pursuing new opportunities in the game & web space, with a special interest in the Indie game movement. View Profile. |
Recent Blog Posts 11/11/08 - Keeping busy around the lab07/25/08 - Open Horizons! 03/03/08 - Legions @ GDC 09/20/07 - Video from GDC 03/02/07 - Art blog |
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| Sam Bacsa | ||
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About I\\\'ve been a programmer for over a decade now with skills in a variety of languages including C/C++, C#, PHP, Perl, and Visual Basic. I\\\'ve been administering networks professionally as both a contractor and part-time employee for about six years now View Profile. |
Recent Blog Posts 04/03/08 - A future in the game industry - Needing your advice03/14/08 - PGP in your Facebook 10/30/07 - Long time no speak! And a bit of personal introspection 08/27/07 - Site Back Up - Sorry! 05/08/07 - Codeweaver x64 Bug Fixed |
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| Tom Bampton | ||
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About I code, therefore I am. View Profile. |
Recent Blog Posts 08/19/07 - GID23 and NPC Editor07/25/07 - Fun with Lua 06/10/07 - How NOT to make a game 11/18/06 - Thinking Outside the Box 11/03/06 - Alive and Ticking: Now with exploding ants |
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| monki (Wesley Beary) | ||
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About Interning at GarageGames has given me a lot of new insight into the engine. Working on the RTS pack was a lot of fun and now I hope to apply my new knowledge to start my own studio. geemus is coming... View Profile. |
Recent Blog Posts 08/02/05 - Plan for monki (Wesley Beary)05/21/05 - Plan for monki (Wesley Beary) 02/23/05 - Plan for monki (Wesley Beary) 08/13/04 - Plan for monki (Wesley Beary) 06/07/04 - Plan for monki |
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| Neo Binedell | ||
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About Wannabe kite-surfer-island-boy View Profile. |
Recent Blog Posts 03/05/08 - Iso-phagus11/12/07 - Theora Video Seek, Loop And Callback Support 06/17/07 - FX Composer 2 - Public Beta Released 04/26/07 - TGB Isometric Add-On Pack - Part 6: nxAnimator! 02/19/07 - TGB Isometric Add-On Pack - Part 5 |
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| Magnus Blikstad | ||
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About Freelance artist. View Profile. |
Recent Blog Posts 11/16/08 - Smack Boxing - the first iPhone boxing game!10/30/08 - ElectroCUTE, now available in the appstore! 03/12/08 - Balls of Steel 10/16/07 - IGC photos, Band Jam and The Procrastinators. 10/02/07 - When Orcs Attack artist post-mortem |
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| Spencer Boomhower | ||
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About Professional game artist and designer with a background of traditional art. Experienced in modeling and texturing, especially adept at working with low poly counts. I thrive on technical challenges, which makes me well suited to game development. View Profile. |
Recent Blog Posts 03/28/07 - Bringing the synergy paradigm to fruition05/18/06 - AvaPack to join AdamPack! Soon, very soon... 07/20/05 - Plan for Spencer Boomhower 06/29/05 - Plan for Spencer Boomhower 04/10/05 - Plan for Spencer Boomhower |
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| Pascal Bos | ||
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About Overall nice guy who makes great paper hats View Profile. |
Recent Blog Posts 04/21/06 - www.babynews.com08/04/05 - Plan for Pascal Bos 01/03/05 - Plan for Pascal Bos 06/18/04 - Plan for Pascal Bos 06/15/04 - Plan for Pascal Bos |
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| Benjamin Bradley | ||
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About I am an entrepreneurial spirit at heart. I have my degree in Marketing/PR from GMU and have almost finished my Masters degree. I play with my band as well as freelance as a web developer for several corporations and organizations. Gaming is my passion. View Profile. |
Recent Blog Posts 08/22/06 - A good day to be in the Garage08/01/06 - China and Singapore are powered by Torque 07/06/06 - China, Puzzle Poker, and Meth Addicts 06/20/06 - TGB ships and the crowd goes wild. 02/13/06 - Marble Blast Ultra reaches new heights |
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| Harold "LabRat" Brown | ||
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About |
Recent Blog Posts 09/14/07 - It's been over a year already....04/06/06 - An interesting question.... 09/28/05 - Plan for Harold "LabRat" Brown 06/20/05 - Plan for Harold "LabRat" Brown 09/05/04 - Plan for Harold "LabRat" Brown |
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| Chris Calef | ||
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About Experienced programmer in C/C++, perl, torque script, SQL, Visual Basic, etc. Primarily interested in physics-based character animation and AI, as well as real-life terrain and vegetation modeling. Geography degree, U of O. View Profile. |
Recent Blog Posts 12/18/08 - Happy Thoughts On Being Alive!05/14/08 - Fun with BVH Files, in Torque. 03/12/08 - Hello, Goodbye, Israel, and LSystems 04/30/07 - The Grand Canyon is really, really, really big. 12/06/05 - Torque Build Environment (TBE) Changes Course |
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| Canon | ||
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About I am an artist for 10+ years. I have at various times specialised in multimedia, advertising, web development, video, DVD and games. View Profile. |
Recent Blog Posts 12/12/08 - Christmas time with the CS: warriors and Commoners11/15/08 - Kiva and MiniOne Racing video 07/24/08 - Thumb Up for MiniOne Racing. 07/17/08 - Summary 07/10/08 - Happy new year! |
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| Phil Carlisle | ||
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About I am a professional game programmer and lecturer. I have been programming games for 20+ years, with several published games behind me. I have at various times specialised in Networking, AI and General Game Programming and I have a soft spot for 3D gfx. View Profile. |
Recent Blog Posts 11/28/08 - GDC AI sessions09/18/08 - Tell me I'm not going crazy!! 12/05/07 - The importance of good tools for productivity 11/17/07 - Using the way back machine. 09/21/07 - Juggling cats. |
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| Ben -Djaggernaut- Chavigner | ||
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About I m an art freelancer enjoying painting, modeling and contemporary art. View Profile. |
Recent Blog Posts 07/09/07 - GarageGames Internship05/10/06 - Graphist seeking work and one free texture :) 04/17/06 - Bounty and stuff.. 02/14/06 - Art in videogame 10/24/05 - Plan for Ben "Djaggernaut" Chavigner |
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| Timothy Steven Clarke | ||
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About I am a 15 year veteran of the game industry who has worked on 50-60 shipped titles on all platforms. I am dedicated to delivering AAA-quality audio to indie game developers, and I also love to be creatively challenged. View Profile. |
Recent Blog Posts 11/08/06 - Changes, improvements...10/25/02 - Plan for Timothy Steven Clarke 04/22/01 - Plan for Timothy Steven Clarke |
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| Joshua Dallman | ||
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About Game Producer View Profile. |
Recent Blog Posts 09/26/08 - Leaving GarageGames, Moving to Africa09/24/08 - Restoring Rhonda Developer Interview 09/22/08 - Interview with TGE MMO Developer 09/15/08 - Torque Dev Interviews Page 09/08/08 - Twintale Finds Gold with TGB and Match-3 |
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| Rene Damm | ||
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About Atlas fanboy. View Profile. |
Recent Blog Posts 04/08/08 - Displacement Mapping with Atlas - Part I |
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| Paul Dana | ||
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About C++, C, Java, extensive 2D & 3D graphics knowledge including optimization, applications, drivers, game engine, algorithms, research, novel hardware, AI, and mathematics. I am also an amateur musician: I play the electric bass and the acoustic guitar View Profile. |
Recent Blog Posts 06/23/08 - 372 Free Textures - what a gem!06/04/08 - Zombies and Gem A Day 05/09/08 - Next we make it look good... 03/08/08 - Long Time Coming... 03/12/07 - Giving Presentation to Middle School Math Club |
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| Randy Dersham | ||
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About I get to do the good stuff... receive game pitches, approve projects, check up on development progress, and argue with creative people about what FUN is. View Profile. |
Recent Blog Posts none |
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| Eric Elwell | ||
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About I make art. View Profile. |
Recent Blog Posts 01/07/07 - Game Lighting for whiners.04/19/06 - Making of Mighty Fist (part 2) 04/19/06 - Making of Mighty Fist (part 1) 03/05/06 - Give the people what they want 09/20/05 - Plan for Eric Elwell |
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| Pete Emerson | ||
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About Vice President of Technical Operations as of October 15, 2007 View Profile. |
Recent Blog Posts none |
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| Joseph Euan | ||
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About Ive been a member of the GG community for a few years.. recently made an associate. |
Recent Blog Posts 12/19/08 - Merry Christmas08/13/08 - My "Nuke base" test/learning project 06/26/08 - My New Game Design Doc 09/08/07 - GID 24 Theme Poll and TGEA Starter.FPS "How To" 09/01/07 - Next GID Date and Starter.FPS port |
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| Brett Fattori | ||
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About Lately been doing so much C++ and Java, my head is spinning with object oriented goodness. I've been doing development for many years now, and am currently working on a game with Bravetree Productions. View Profile. |
Recent Blog Posts 01/10/08 - A small hello02/17/07 - Recent Stuph 03/03/06 - So long and so out of touch... 12/14/05 - Plan for Brett Fattori 10/31/05 - Plan for Brett Fattori |
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| Jeff Faust | ||
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About |
Recent Blog Posts 06/30/08 - AFX 1.1.2 for TGEA 1.7.1 (Limited) Open Beta 204/17/08 - AFX 1.1.2 for TGEA 1.7.0 Open Beta 12/13/07 - Preview Pics from AFX for TGEA 07/04/07 - AFX and Bottle Rocket Science 12/18/06 - AFX: Off to a Great Start |
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| Russell Fincher | ||
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About Art Lead and co-owner of a small full-time indie studio six years running. Creator-type of many varieties... I always keep my hands busy, in front of a computer or not. View Profile. |
Recent Blog Posts 01/28/08 - CrazyBump = Better, Faster Art10/03/07 - Sickhead Games is hiring! 03/15/07 - Blended Terrain in TGEA from Terragen 10/20/06 - Adventure Kit update 1.1 09/07/06 - Adventure Kit post mortem |
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| Ken Finney | ||
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About Computer Games: Author, Teacher, and Developer. View Profile. |
Recent Blog Posts 11/03/08 - Torque Boot Camp - Tempe, AZ06/14/07 - Here and There 04/11/07 - Canadian Torque Developer killed in Afghanistan 12/16/06 - Bopping along at Sprite House Games 11/14/06 - Calling all Canadian Game Devs! |
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| Desmond Fletcher | ||
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About |
Recent Blog Posts none |
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| James Ford | ||
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About |
Recent Blog Posts 09/27/08 - Behavior Trees in TGB Experiment07/28/08 - My Programming Cheatsheet 05/23/08 - Be the Dinosaur - AI Postmortem 09/06/07 - TGB 1.5.1 Tutorial Pack In Development |
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| Craig Fortune | ||
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About A skilled developer of first class degree standard. (BSc Hons Computer Games Software Development) Also a skilled (and indie experienced - worked with GarageGames and 21-6 amongst others) 3D and 2D artist. View Profile. |
Recent Blog Posts 08/08/08 - iPhones and Productivity07/22/08 - Building community in purely single player games 12/10/07 - Skinned Mesh XSI Exporting 06/25/07 - Vehicle mounting system progress (video) 06/23/07 - Graduation and Freelancing |
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| Logan Foster | ||
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About An industry experianced artist whose expertise lies in developing custom 3D models, textures and animations for interactive computer games and the Torque Game Engine. Speaker at IGC 2003 thru 2005. View Profile. |
Recent Blog Posts 09/17/08 - Lore Aftermath - Now With HDR08/20/08 - Lore Aftermath Preview - the MAV Lab 06/16/08 - DimensionM increase Algebra Scores 07/20/07 - MGT is Expanding - Looking to Hire a Software Engineer 11/28/06 - ShaderFX, Fresh From the Oven |
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| Ben Garney | ||
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About My GGE Profile and My Blog and my LinkedIn profile. View Profile. |
Recent Blog Posts 12/19/08 - Blast From The Past: Blitz3D Models in Torque12/04/08 - Blockland Physics 09/22/08 - Austin GDC Talks: Robust Efficient Networking and Flash MMOs 05/30/08 - Next Big Thing 02/11/08 - Come See Me At GDC 2008! |
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| Ray Noolness Gebhardt | ||
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About Torque Engine Technologies |
Recent Blog Posts 08/29/07 - Free Music Pack!08/10/07 - Nool Music Pack 1 Released! 07/31/07 - New Website in a Blog Format 07/15/07 - GID 22 - BeatBlock 06/26/07 - Free Music / New Website |
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| Jeff Gran | ||
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About I make artwork and I write scripts. View Profile. |
Recent Blog Posts 01/01/06 - 3D Language:Spain available for purchase11/11/05 - Plan for Jeff Gran 11/03/05 - Plan for Jeff Gran 09/03/05 - Plan for Jeff Gran 08/15/05 - Plan for Jeff Gran |
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| Joseph Greenawalt | ||
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About |
Recent Blog Posts 04/09/08 - Blender DTS Exporter 0.96 Released09/10/07 - Blender Orange Guy Now available 08/10/07 - Blender DTS Exporter 0.95 Released 02/04/07 - Blender DTS Exporter 0.94 Released 12/25/06 - Blender DTS Exporter 0.93 Released |
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| Ian Omroth Hardingham | ||
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About After graduation from Oxford I started Mode 7 Games, creators of Determinance. We\'re a small, full-time indie company trying to make the games we want to play. View Profile. |
Recent Blog Posts 07/29/08 - anyone else at Develop?07/17/08 - updateMove in script 06/20/08 - A call for help to Germany 04/23/08 - Divorcing from TGB in search of nicer TATs 03/01/08 - The best delivery I'll ever receive |
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| David Higgins | ||
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About I am a 6+ year software developer/engineer/architect who specializes in database technologies and scripting languages. |
Recent Blog Posts 11/19/07 - Cacheable Web Resources... Oh My!09/29/07 - The Adventures of Coco the Gorrila in: CocoNuts 09/22/07 - How's it all Add Up? 07/11/07 - Ever wondered how to get your game project update to the rest of the team? 06/29/07 - The dog ate my homework, I swear! |
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| Edward F. Maurina III | ||
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About Live life, every day. View Profile. |
Recent Blog Posts 04/25/08 - Psssss... Hot!03/24/08 - "Multiplayer Gaming and Engine Coding for the Torque Game Engine" and other announcements ... 02/27/07 - Its all still good... 11/30/06 - GGE and Writing 08/14/06 - GPGT Postmortem - Part 3 of 3 (Lessons Learned) |
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| Mike Jarosch | ||
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About Developer for Dark Industries. Worked on the gameSpace DTS exporter. Currently working on an XSI4 exporter and a plot for our first game. View Profile. |
Recent Blog Posts none |
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| Jon Jorajuria | ||
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About Jon Jorajuria\'s talents center around music and sound effects. Jon has been a professional guitarist for the past 16 years with a total 27 years of playing experience. Jon has also been a sound and recording engineer for 12 years. View Profile. |
Recent Blog Posts 03/05/07 - SMX Goes Live...and a Thank You02/12/07 - A New Business Venture 01/07/07 - It's Weird to be Me 10/25/06 - New Sounds in TGE 1.5's starter.fps Kit 09/08/06 - Sound Design 101 |
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| John Kanalakis | ||
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About |
Recent Blog Posts 12/15/08 - Torque X Game for Public Testing10/18/08 - AirSpace Community LIVE Arcade Game 08/11/08 - Torque X Builder 3D Public Beta 05/26/08 - Torque X Builder 3D Update 05/03/08 - Torque X Book Completed |
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| Justin Kovac | ||
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About Justin is an aspiring 3D/2D artist working hard to make it into the game industry. View Profile. |
Recent Blog Posts 02/11/06 - Associate Status, being home, and looking for work.10/11/05 - Plan for Justin Kovac |
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| Nauris Krauze | ||
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About Freelance 2D artist, proficient with Photoshop. Concept art, texture work, GUI design, storyboards. Basically, anything 2D. View Profile. |
Recent Blog Posts 05/21/08 - State of the Union Illustrated03/20/07 - Jelly Fish Named Azad and Marbles Blasted To XP 02/16/07 - Pirate's life for me 01/11/07 - Retrospective blabber 11/26/05 - Plan for Nauris Krauze |
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| James Lupiani | ||
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About Game Programmer for Frozen Codebase, focusing on development of short play console games. Currently working on a soon-to-be-announced title. View Profile. |
Recent Blog Posts 10/16/06 - Community Weekend & Frozen Codebase11/07/05 - Plan for James Lupiani 09/20/05 - Plan for James Lupiani 08/10/05 - Plan for James Lupiani 11/28/04 - Plan for James Lupiani |
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| Dan MacDonald | ||
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About Co-Administrator of the IndieGamer.com forums and Columnist for GameTunnel.com. View Profile. |
Recent Blog Posts 09/02/06 - The Complexity Barrier08/07/06 - Happy building Jay 12/19/05 - Do independent developers make indie games? 11/12/04 - Plan for Dan MacDonald 10/12/04 - Plan for Dan MacDonald |
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| Brandon Maness | ||
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About |
Recent Blog Posts 07/08/06 - difExpress Setup Videos Added03/18/06 - difView download now available 02/15/06 - DifEx webpage with videos added 02/01/06 - Update: difView and logParse 01/23/06 - Easy .dts placement for .dif interiors |
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| Dan Maruschak | ||
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About Technical writer, programmer, designer. View Profile. |
Recent Blog Posts 01/30/08 - TGB 1.7 Released01/02/08 - TGB Tool Development |
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| Melv May | ||
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About Advanced OpenGL |
Recent Blog Posts 06/10/08 - The long overdue blog...10/24/07 - New Baby Girl... 03/19/06 - The GG Journey... 03/05/06 - Just arrived in Eugene... 11/18/05 - Plan for Melv May |
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| Jaimi McEntire | ||
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About |
Recent Blog Posts none |
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| Justin Mette | ||
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About Now President of 21-6 Productions, I began my game development career like many others; on text-based games on TRaSh-80 View Profile. |
Recent Blog Posts 08/08/06 - Players Choice Awards02/23/06 - TubeTwist-iness 10/10/05 - Plan for Justin Mette 08/28/05 - Plan for Justin Mette 04/26/05 - Plan for Justin Mette |
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| Matt Mitman | ||
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About |
Recent Blog Posts none |
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| Stefan Beffy Moises | ||
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About strong knowledge in Java / JSP / XML / XSL / C++ / DHTML / Javascript / PHP/ C#/.NET / 3D-/Gameprogramming /AI etc. View Profile. |
Recent Blog Posts 11/30/08 - Diggers Shop moved05/20/08 - Horsepack TGEA 1.7.0 update! 10/15/07 - Free giveaway for horsepack owners - "accouterments of knighthood" horse armor 10/06/07 - "Seawolf" Submarine Content Pack available NOW! 07/06/07 - Horsepack TGEA port, Seawolf Submarine progress |
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| Jay Moore | ||
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About Entrepreneural executive focused on the creation of innovative business models around superior products and technology by building positive visibility and emotional connections to a brand. Work as a consultant on brand and business development with new v View Profile. |
Recent Blog Posts 02/07/08 - Life is More than a high Gamerscore09/15/06 - Launching My New Venture - 07/28/06 - It's been an incredible ride. 04/20/06 - Open Letter to the GarageGames 02/24/06 - The Golden Era of Indie Gaming |
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| Dave Myers | ||
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About I am the owner of Lumpy Games, a St. Louis-based game studio. View Profile. |
Recent Blog Posts 02/26/06 - (Board) Game Day02/20/06 - GarageGames has arrived 02/18/06 - I 06/09/05 - Plan for Dave Myers 03/22/05 - Plan for Dave Myers |
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| Tim Newell | ||
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About I am a C++ and Java programmer with around 6 years experience with Torque Game Engine. I also have a bit over a year\'s experience with TGB platform. View Profile. |
Recent Blog Posts 06/19/06 - Another Full Time Indie...12/31/05 - Been Busy... 08/27/05 - Plan for Tim Newell 07/25/05 - Plan for Tim Newell 06/02/04 - Plan for Tim Newell |
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| Danny Ngan | ||
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About I am an animator and 3d artist with a broad background in digital content creation, multimedia education, and game development. I am presently a senior animator at Amaze Entertainment. View Profile. |
Recent Blog Posts 10/10/05 - Plan for Danny Ngan10/10/05 - Plan for Danny Ngan 02/01/05 - Plan for Danny Ngan 10/11/04 - Plan for Danny Ngan 08/21/04 - Plan for Danny Ngan |
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| Phillip OShea | ||
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About |
Recent Blog Posts 10/25/08 - Torque: Gui Updates - Beta 105/15/08 - Torque: Gui Updates v0.1 04/11/08 - Torque: GUI Updates 03/16/08 - Platformer Starter Kit - New feature incoming! 02/25/08 - Platformer Starter Kit (TGB) |
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| Ross Pawley | ||
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About |
Recent Blog Posts none |
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| Todd Pickens | ||
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About Veteran Artist and Designer. Particular interest in game design and high concept development. View Profile. |
Recent Blog Posts 09/01/08 - FPS Environment Pack free Update, or...07/03/08 - Someone once said... 06/24/07 - I think I saw Bigfoot... 03/31/07 - There's a Surprise Inside! 03/24/07 - Flower Power |
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| Eric Preisz | ||
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About My favorite coding jobs are usually optimization. I feel like it\\\\\\\'s almost become an art. View Profile. |
Recent Blog Posts 08/23/08 - Proud to Be a Dork06/23/08 - Developer Stereotypes: Decade by Decade 03/30/08 - Optimizing Marble Blast Ultra 03/27/08 - Green Screens, Mo-Cap, and Research...oh My! 02/14/08 - GDC and C2C |
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| Nicolas Quijano | ||
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About Generalist Game Programmer, experience in 2d/3d gameplay, graphics, AI, Physics. |
Recent Blog Posts 07/09/08 - Game Industry Veteran Gun For Hire !!!06/16/08 - IT lives !!! 05/08/06 - Back to Indiedom 12/04/05 - Plan for Nicolas Quijano 08/22/05 - Plan for Nicolas Quijano |
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| Brian Ramage | ||
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About Game engine programmer. View Profile. |
Recent Blog Posts 01/23/07 - TGEA Milestone 4.2 release10/30/06 - TGEA Milestone 4 Demo 08/17/06 - TSE Milestone 4 06/06/06 - TSE optimizations 07/26/05 - Plan for Brian Ramage |
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| Richard | ||
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About Creator of Cool Stuff ! View Profile. |
Recent Blog Posts none |
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| Chris Robertson | ||
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About |
Recent Blog Posts 05/28/04 - Plan for Chris Robertson |
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| Anthony Rosenbaum | ||
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About Learning C++, Javascript, PHP, JAVA, know MAX, Bryce, Poser, Photoshop, HTML. . . and Lots of Art History. Teacher of Web Development at Spencerian College since Fall 2003 for Computer Graphics Degree Program View Profile. |
Recent Blog Posts 12/15/08 - Merry Christmas man the Platformer kit is a Hoot11/24/08 - Holiday Gifts by Plastic Games 11/04/08 - Plastic Tweaker Tweaked! 10/23/08 - Plastic Tweaker for Sale 08/15/08 - Plastic Gems: 35-39 Plastic Tweaker Recapped |
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| Kevin Ryan | ||
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About One of the original owners/partners of Dynamix, he has been creating games for over 20 years. Some of his games are Arctic Fox for the Amiga, The Incredible Machine, and 3D Ultra Minigolf. View Profile. |
Recent Blog Posts 01/02/07 - Minigolf Mania - New Free Course Now Available12/18/06 - Mac Minigolf Mania, Cheeseheads, and GGE 11/10/06 - Minigolf Mania Ships - Thanks 08/24/06 - Late Night Reading 08/18/06 - Minigolf Mania's Flying Text |
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| Andy Schatz | ||
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About Andy is a veteran programmer, manager, designer, and marketer. He is the driving force behind the recent indie hit, Wildlife Tycoon: Venture Africa. View Profile. |
Recent Blog Posts 12/28/08 - Qatfish returns12/24/08 - Venture Arctic is free until New Years 11/09/08 - Nine Things I Wish I Knew 08/01/08 - Game Guide Released 07/26/08 - Pocketwatch Games has a great week |
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| John Seguin | ||
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About I am a trained musician (BM UIUC \'02) and an enthusiastic gamer who is dedicated to making exactly what my clients desire. Please check out my website (www.seguinsound.com) to listen to my game demo reel. View Profile. |
Recent Blog Posts 09/30/07 - When Orcs Attack! Audio Post-Mortem08/29/07 - AGDC and Organizing your Sound Files 12/20/06 - Scoring the series "Hey, Shipwreck"... 11/15/06 - Music Postmortem for Venture Arctic 06/12/06 - Sound Design: A Primer |
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| Damon Slye | ||
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About |
Recent Blog Posts none |
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| Spider | ||
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About Designing games since I was 6 years old. Programming since I was 9. Adequate web, visual and sound design skills. View Profile. |
Recent Blog Posts 01/20/05 - Plan for Spider |
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| Tom Spilman | ||
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About A long time jack of all trades coder who left professional game development to go indie. View Profile. |
Recent Blog Posts 03/03/07 - Sickhead is hiring!05/31/06 - Torsion Update 04/03/06 - Torsion Update & TelnetDebugger Fix 03/21/06 - Torsion Updated! 02/28/06 - Precipitation for TSE |
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| Sean Sullivan | ||
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About Strong background in and knowledge base of Internet-related technologies, strategies, and languages. Focuses include innovative and effective design coupled with high performing and scalable code. View Profile. |
Recent Blog Posts 12/20/06 - GGE Holiday Cheer = New Features!12/06/06 - New Features on Great Games Experiment! 11/21/06 - Introducing the Great Games Experiment 05/25/06 - GarageGames or Bust! |
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| Matt Summers | ||
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About I\'m a multimedia developer with almost 10 years of professional experience. I studied fine arts & computer graphics at the Minneapolis College of Art & Design and got hooked on 3d after learning on the old SGI version of 3d studio & the POV ray tracer. View Profile. |
Recent Blog Posts 10/05/05 - Plan for Matt Summers11/15/04 - Plan for Matt Summers 08/19/04 - Plan for Matt Summers 07/27/04 - Plan for Matt Summers 06/17/04 - Plan for Matt Summers |
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| Yuri Syrov | ||
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About I fix things... most of the time. View Profile. |
Recent Blog Posts none |
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| James Urquhart | ||
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About Experience in various programming and scripting languages. View Profile. |
Recent Blog Posts none |
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| Matt Vitelli | ||
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About |
Recent Blog Posts 11/09/08 - TGEA Advanced Shaders (Image Heavy)07/29/08 - Shaders Galore! Texture-Space Diffusion, God Rays, and Light Extrusion Mapping! 05/14/08 - Day and Night System 09/26/07 - Illumina Screenshots! 08/13/07 - Forgotten Lands, Real-Time Ambient Occlusion, and Motion Blur! |
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| Chris \"Hobbiticus\" Weiland | ||
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About Student at Johns Hopkins University, intermediate C++ programmer, with experience in Java. I\\\\\\\'ve also been doing a lot of work in 3d graphics programming over the passed 4 years. View Profile. |
Recent Blog Posts 06/16/05 - Plan for Chris "Hobbiticus" Weiland06/18/04 - Plan for Chris "Hobbiticus" Weiland 06/09/04 - Plan for Chris "Hobbiticus" Weiland 10/02/03 - Plan for Chris "Hobbiticus" Weiland 08/14/03 - Plan for Chris "Hobbiticus" Weiland |
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| Josh Welber | ||
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About |
Recent Blog Posts none |
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| Weston | ||
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About I am co-owner of a small game studio specializing in focused, hardcore/casual titles. |
Recent Blog Posts 11/03/05 - Plan for Weston Tracy04/29/05 - Plan for Weston Tracy 02/03/05 - Plan for Weston Tracy 12/08/04 - Plan for Weston Tracy |
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| Michael Woerister | ||
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About |
Recent Blog Posts 02/13/07 - Spritesheets and Video Memory in TGB08/13/06 - The Only Alternative |
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| Adrian Wright | ||
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About President- Max Gaming Technologies, LLC View Profile. |
Recent Blog Posts 06/05/08 - Lore Aftermath - back to our roots..04/08/08 - The little things... (Lore: Aftermath) 12/21/07 - Lore: Invasion now FREE!!! and whats to come.... 10/04/07 - Can a Indie make it? a little MGT history. 05/01/07 - The last year in review - post #2 (alot photos) |
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| Ron Yacketta | ||
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About These are the skills I feel would be most beneficial to list regarding game development. I posses other skills, but feel they are not as important regarding the theme of this web site. |
Recent Blog Posts 03/14/06 - Linux aquirers TSTPro in a bold attempt to take over the world!!03/10/06 - TGE-L, Constructor and TSTPro 06/13/04 - Plan for Ron Yacketta 05/27/04 - Plan for Ron Yacketta 01/15/04 - Plan for Ron Yacketta |
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| amaranthia | ||
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About |
Recent Blog Posts 07/09/08 - TGB: GetVideoAccelerationLevel (code inside) |
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| Adam deGrandis | ||
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About A formally trained artist and former GG employee, Adam is the director Games Extract, an art production studio which serves the games industry. He possess a well-rounded skill set, feeling comfortable producing high end models, textures, or animation. I View Profile. |
Recent Blog Posts 12/05/06 - What's new with Games Extract11/01/06 - Games Extract FX Pack 08/14/06 - A wicked awesome face animation / morph target tutorial 08/07/06 - Games Extract open for business! 06/03/06 - Games Extract sells out! |
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